Enter a prompt or upload reference images, then generate a Rodin 3D model.

Rodin V2.5 Text and Image to 3D
Rodin V2.5 converts text prompts or image references into detailed 3D assets. Use a written concept for imaginative models or upload up to five images for stronger visual guidance.

GLB Output Ready for Preview and Download
Every Rodin generation returns a GLB model by default, so you can inspect the result immediately in the browser and download an asset that works across modern 3D workflows.

Control Quality, Materials, and Texture Detail
Choose Rodin generation tiers, material output, mesh quality, HD texture processing, creative mode, and character-friendly T/A pose settings to fit your production needs.
Create Rodin 3D Models in 3 Steps
Rodin V2.5 keeps 3D generation simple while still exposing the quality controls creators expect.
Choose Text or Image Input
Write a detailed prompt or upload one to five reference images. In image mode, you can add optional guidance or let Rodin infer the prompt automatically.
Configure Rodin Quality
Select generation tier, material output, mesh quality, and optional advanced settings such as HD texture, creative mode, seed, and T/A pose.
Preview and Download GLB
Generate the model, inspect it in the interactive viewer, and download the GLB file for games, AR, visualization, or 3D content pipelines.
Rodin V2.5 Use Cases
Use Rodin to move from idea or reference imagery to 3D assets without traditional modeling overhead.
Game Assets
Generate props, creatures, vehicles, and environment pieces from concept prompts or references.
Product Visualization
Turn product images into previewable 3D assets for interactive catalogs and design review.
AR and Web Experiences
Export GLB models that fit modern web, AR, and real-time visualization workflows.
Concept Art to 3D
Explore designs quickly by converting sketches, mood images, or written ideas into 3D forms.
Rodin V2.5 vs Traditional 3D Creation
Rodin accelerates early 3D asset creation while keeping quality controls close at hand.
